

The energy bar - primarily used to perform finishing moves - now drains in timed individual segments rather than in a continuous meter decay. Just collect some high loot and break up the pieces as needed. Additionally, higher-level loot can be broken down into lower-level loot, which is very convenient if you wanted to power up another piece of equipment without having to track down enemies with the specific rank of components you need. These things are useful to know at a glance before dismembering, so you can easily see what rank of loot that will be dropped upon defeat. Each extremity is also more clearly marked by an icon indicating how much damage it has taken. Each enemy now is clearly labeled with a number from 1-10, indicating the level of gear that they wield. There are a number of small usability improvements made throughout The Surge 2 when compared to its predecessor. While foes wielding different weapons pose slightly different threats, you face off against most of the enemies you encounter in the same way, lopping off the component most valuable to you at the time. I was hoping The Surge 2 might mix things up a little bit more when it comes to enemy variety despite this, but sadly, most of the enemies you find will still be humans in gear similar to your own. In fact, because of The Surge's high reliance on and design around limb-lopping, most of the enemies you face will be humanoid.
THE SURGE 2 BOSSES UPGRADE
Chopping off arms will reward you in gear to upgrade arm modules, decapitation will give you pieces needed to upgrade headgear, etc. In fact, one unique element to The Surge games is that loot you gain is almost entirely determined by how you finish off foes rather than any sort of random chance.

Every enemy you face in the game has individual components of their body you can target in real-time using the right analog stick, and when enough damage is dealt, you can perform a finishing move at the press of a button to eliminate the enemy and gain a piece of loot. The Surge's main gameplay gimmick is how you dismember the arms and legs of your opponents to remove their gear and claim it for yourself. Inmates are wrecking the place and medical drones have gone haywire, so you pick up a pair of defibrillators and begin to punch your way to some answers. You soon wake up in a detention center's medical unit, unsure how you got there. However you create yourself, the game opens up on a flight to Jericho City, when something goes horribly wrong. However, unlike Warren, your character will never speak aloud when you select various dialogue choices. You can also set a personal background history for your character, which seems to change some minor dialogue in some quests.
THE SURGE 2 BOSSES SKIN
It's not especially in-depth, but you can create a man or woman with a handful of skin tones, hairstyles, and other characteristics for your upcoming trip to Jericho City. Unlike in its predecessor, which put players in the role of pre-set protagonist Warren, The Surge 2 opens up with a character creator.
